Design for Repair: Things Can Be Fixed
"To say that liberal capitalism is Evil would not change anything. I would still be subordinating politics to humanistic and Christian morality: I would say: "Let's fight against Evil." But I've had enough of "fighting against," of "deconstructing," of "surpassing," of "putting an end to," etc. My philosophy desires affirmation. I want to fight for; I want to know what I have for the Good and to put it to work. I refuse to be content with the "least evil." It is very fashionable right now to be modest, not to think big. Grandeur is considered a metaphysical evil. Me, I am for grandeur, I am for heroism. I am for the affirmation of the thought and the deed."
Alain Badiou, “On Evil,” Cabinet, issue 5, Winter 2001/02
"Design for Repair" was published under the Cooper-Hewitt Design Museum's Design File digital imprint in 2015.
ABSTRACT
Repair is a design constraint and an outcome of product design. It’s also a practical activity performed—or not—on designed objects. Similar skills and understanding are required to design and fix things well, but these shared capacities are applied to very different practical ends. Both agents, the designer and the repairer, seek to solve similar problems, but from opposing starting points, with different goals and limitations. Holistic, empathic thinking is key from either vantage; empathy for the user as well as the object is vital. Design for Repair investigates the historical and current state of repair in material culture as it applies specifically to product designers. The economic, technical, and psychological limitations to making things more repairable are explored, with the electric toaster taken as an example. The repairable products of several designers operating under special contemporary conditions are examined in detail, and the implications that a more repairable material culture might have for issues including personal agency, macro- and microeconomics, and the environment are considered.